Caissa 1.2 (and 1.1)


Thanks again to everyone who checked out Caissa, Patch 1.2 as well as 1.1 mainly focus on bug fixes and usability improvements. A lot of feedback was related to unintuitive controls, which this patch hopefully takes a step in the right direction.

Features:

  • Added how to play tips that popup periodically when new mechanics are introduced to the game. These Tips are also listed on the Battle Pause menu and the Overview menu under "How to Play".


  • Overall it seemed like the starting battles were a little too difficult. Tweaked the ai to make those battle a bit easier. For battles 1 and 2 enemies will not use skills.
  • Added a new move highlight tile called "move only". This tile specifies that the unit can move there but will never be able to attack that offset even if there is an enemy unit on that tile. The highlight is noted with:


  • Updated most of the skill description text to be more informative.
  • Added skill mana cost amounts to all skill descriptions. Previously the cost was only listed in the deployment UI.
  • Changed Setting's "Look ahead turns" option to a simpler difficulty setting. The difficulty settings are now (defaulting to normal):
    • easy - enemy AI looks at all possible moves in the next turn
    • normal - enemy AI looks at all possible moves in the next 2 turn
    • hard - enemy AI looks at all possible moves in the next 3 turn
  • The fact that game auto saves was not displayed anywhere :( Kind of an oversight on that one. Added flashing "Saving" text to bottom right of the screen when saving.
  • Changed enemy rogue sprite's hair color from purple to black. The purple was the same color as the players units which was all around visually confusing.
  • Changed party start battle dialog in the first battle, spoken by Commoner unit. Previously your teammate said things like "for the love of god, sAvE mE" which associated him with the must be saved and can't be used in battle NPC tropes. Fair. He now says "Let's take them on together." Whether he is actually helpful in battle is still up for debate.
  • Changed battle names from the "b<number>" convention to "Battle <number>". Might replace names with some play on words titles in the future.
  • Tweaked some of the enemy loadouts, specifically the "all rogues" battles were giving people trouble.


Fixed Bugs:

  • Paladin skills could not be changed during the deployment of units. Thankfully this one was probably the biggest.
  • Fixed an issue where using the Paladin Shield skill charged the player its mana cost twice. This resulted in a funny situation where you could have negative mana.
  • Previously when if the player's mouse was hovering the right panel event ui element when it was destroyed, it would wreck the battle state machine and require the player to restart the battle. Call it a feature.
  • Fixed a bug where on the wide display settings, when starting the game, the camera was just ever so slightly out of bounds.


I have some more changes planned and will also most likely tweak the units themselves more. It seem like some units could use a bit more balancing. I have also been considering writing up a postmodern and game design devlog. We shall see.

Files

caissa_1.2_windows.zip 39 MB
Apr 13, 2021
caissa_1.2_linux.zip 41 MB
Apr 13, 2021
caissa_1.2_mac.zip 40 MB
Apr 13, 2021

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